SKYRIM! 10 Rules for survival.

You are in the back of a horsedrawn cart, being pulled along a wooded road, but to where?  There are two other men– prisoners, like  you– bound at the wrist and seated in the car with you and an armored, helmeted guard.  Why?  Where are you going?  To die for the crime of opposing the empire. Wait, what empire?

The executioner draws his axe… And?  What’s that in the sky?


First there’s the breadth of the thing.  An unmistakable sense of place, a lush forest, individual sounds, a rolling horizon that draws nearer and further, pickable, ‘edible’ plants, fully open and free.  By the time you’ve escaped the execution, having fled the garrison to follow the road up to the mountain vista and hear the rousing strings play as the camera surrounds you, you approach at the summit to

(take it all in)

You’re hooked.  This isn’t a game.  It’s a world.

And it’s big.  If you’re like me, overcome with your newfound freedom, you just tear off and run!  You’ll pass through pine forests, birch, swamps, mountains, gorges, barrows, treefalls, snow, sun, moon (an extra planet) all the seasons (newly named), the days of the week.  You lose track of time.  (Freidas already)?  Everything somehow leads to a dramatic waterfall.

It’s also interactive.  The plants can be picked.  Animals can be hunted, meat extracted.  With some of the aforementioned plants, food can be cooked, eaten, even sold.   Alternately, the plans can be mixed to create poisons, healing potions, or other items.

Differing types of ore can be mined, and with a smelter found in any large city, converted to metal ingots you can use to hammer into armor and weapons.  These can also be sold, or worn.  And the act of creating them increases your blacksmith skill, of course.

Weapons, armor, clothing, and jewelry can be enchanted to make flaming swords, electric hammers, rings that help you draw a bow, and boots that help you carry more.  The combinations that can be achieved here are amazing, and the reason why you can spend hours just outfitting yourself to your satisfaction.

The depth and breadth of this game beats anything else I’ve ever played.  Thematically, my favorite remains the Fallout series, but this has so much of Fallout’s DNA, and has improved on so much of it, that I don’t feel bad making the comparison.

So this is my warning: you will lose days of your life in here.  Hopefully this list can make some of that time better spent.

1.  Find a companion as soon as you can.  Companions are a great advantage in combat, mainly because they provide something else for your enemies to shoot at.  Sometimes they are going to get stuck, or killed, or lost, so plan on this, and switch companions regularly.  You should also outfit them with homemade armor and weaponry that you smith yourself– this gives you the opportunity to improve your blacksmith and enchanting skills.

2. There is a bug in the game that allows companions to carry items with no weight limit so long as they pick them up off the ground. You have to ask them to do something, and then point to the item you want them to pick up and carry.  There is no upward limit using this method, but any other way will hit the weight limit.

3. Collect flowers, roots, mushrooms, etc.  Eat everything you find, early in the game; there’s plenty of it to be found later.  Eating the items gives you insights to their alchemical effects so there’s less guesswork involved in alchemy.

4.  Get into blacksmithing as soon as you can, and build everything available.  This will increase your skill.  I didn’t get into this until much later, and the benefits of good material (with good enchantments) are immense.  Improve weapons and armor at sharpening wheels and workman’s tables, respectively.  When you find the Skyforge, do as much work as you can there.

5.  Archery and poisons should form the basis of your combat strategy.  Remember: stay hidden!  Bonuses from sneak attacks can be immense.  Also, there are poisons that create vulnerabilities, which can be played off your companion’s strengths.  If your companion shoots electricity, and you have the “weakness to shock” poison, shooting your enemy with a poisoned arrow early in combat is a good strategy.

6.  By default, you can conjure 1 ally at a time.  Conjuring is one of the most effective tactical moves you can make,  because while the ally may cause limited damage, they lure enemies away.  Likewise, you will often be in the dark or poor visibility.  Conjured allies provide an excellent poor man’s radar, as they will charge any nearby enemies, often times illuminating them with fire.  Any magic items you find based around conjuring, save.

7. Hoard soul gems and watch the charge on your items.  Remember magical weapons run dry and must be recharged.  Load the gems with souls for better charge and sale price.

8. Read any book worth more than 50, as that’s a good way to tell if it contains any skill bonuses.  Then, sell it.  Spend the money to train with anyone that can teach you anything, especially smithing and magic.

9. You don’t have to explore everyplace the second you discover it, but a filled map means you can fast-travel more effectively.  So roam as long and far as you can, in order to rack-up fast-travel places.

10.  Dragons are wounded and slowed at a distance, but they are killed most effectively with heavy weapons up close.  Have your companion carry the scales, and make your way to the nearest store to sell them.

That ought to do it!  What are your best tips?

Trayvon, Part 2

Anonymous Hoodie B&WThere seems to be some kind of misunderstanding here.

People are throwing around all kinds of bizarre comparisons of the Trayvon Martin case to newer crimes in which blacks and whites are fighting, and/or killing each other, generally.  This does not a similarity make.  Please stop making these comparisons.

Two cases have arisen in the past week which the media, and some good friends, have conflated  with the Martin/Zimmerman case.  The most recent is the Christopher Lane murder.  Lane, an Australian baseball player living in the United States, was murdered by three “thrill kill” suspects.  The motive, as they stated it, was because they were “bored.”  Oh, and at least two of the three suspects were, in some varying shade, black, also (check the comments on CNN for a dispiriting reminder as to why that is so important).  The third perp’s race is still anyone’s guess, and I feel demeaned to have to have written that sentence.  This story continues to evolve, but there are already plenty of strong opinions emerging, which is exactly the situation the numbskulls at CNN are paid to create, so, bravo.

The second case that’s being shoved into the box with Trayvon Martin is the Florida bus beating.  Although initially angled as a story about the obligations the bus driver did or did not have to intervene, it wasn’t long before the usual talking heads made it into a race story, even going so far as to criticize Jesse Jackson and Al Sharpton for their silence on the issue.

To clarify, any connection between these stories is a media invention.  The only– only! points of overlap are that all three stories featured whites and blacks in conflict.  Indeed, so far the motives behind each seem to be entirely different.  Still, I’m constantly impressed with the ways this story can be re-framed by the beholder to fit their particular agenda.

Here’s mine.  So let’s recap.

First, it’s probably worth mentioning what made the Trayvon Martin case so important to black America, and why it became a cause at issue for the likes of Jesse Jackson, Al Sharpton, and everyone else.

Al Sharpton and Jesse Jackson are concerned with the advancement of African Americans specifically, and underrepresented minorities in general, in light of a system that systematically undervalues them (as a historical note, take a look at Sharpton’s recent endorsement of LGBT causes in his time on MSNBC).  We can talk about the specifics of what it means to be undervalued, of which there are many, but to save typing on topics that I hope are obvious and well-documented, there it is.

To put it another way, their traditional area of concern is not crime overall and not law-enforcement in general.  They are not under any special obligation to respond to each and every murder in the media, over even every black-on-black, black-on-white, or white-on-black crime.

Black America believes, rightly or wrongly, but as has been borne out statistically, that they are disadvantaged in the criminal justice process.  Specifically they believe that black guilt is overstated (racial profiling, disproportionate sentencing) and that the likelihood of achieving justice is lower than for whites. Trust in police is low overall, and there is a belief in selective law-enforcement that is borne out by history, most especially in the contemporary conversation as concerns this nation’s so-called drug war.  A black corpse at a murder scene is worth less than a white one, a black suspect is guiltier than a white one, all before the trial even starts.  If you kill blacks, your sentence will be light, if you kill whites, you are going to jail.  And if you kill a white woman, you are going away forever.  This is the feeling, these are the perceptions, these are the bells that this case rings.

White America does not have to agree with this, but they need to know that this is the moment where in so doing, they are telling black America, “we disregard your personal and direct experience and substitute our own.”  Just because you haven’t seen it doesn’t mean it isn’t happening.  Ask your black friend.

The Trayvon Martin case was illustrative of this.  Not only could an innocent teen be stalked by an armed vigilante, but he could be killed by that vigilante with no perceptible consequence.  Self-defense or no, this was galling to people of color for the simple reason that there was the strong belief that if the situation were reversed and Trayvon were white and Zimmerman were black, black Zimmerman would be in prison today.  This is the perception, and the core of what that case is about to black America: the feeling, backed by evidence, of systematic disadvantages in the justice process.

This was the symbolic significance of the hood: The anonymous, existential danger faced by black men in a society that is incapable of distinguishing their basic humanity, one that sees them as a statistic or a threat.  One in which they can be stopped, frisked, and killed.


It was not a discussion about crime.  Crimes happen.  Everyone gets this.  Heads-up: there will be another one tomorrow.

It was not a discussion about white-on-black attacks.  Some people may have declared Zimmerman a ‘racist’, but its probably more precise to say that he took a racist step in his approach of Martin.  It’s important to note here that one does not have to be a committed, ideological ‘racist’ to behave in a racist way or work on behalf of a racist power structure.  You don’t even– get ready for this– have to be white.  You can be black!  You can even be half-Peruvian.  The assertions that “Zimmerman isn’t even white, so there” showed a pretty fundamental misapprehension of this part of the situation.

If there is documentation of historically racist behavior by Zimmerman, however, this should be part of that conversation.  But it isn’t important to the story, really, unless we are seeing this as some kind of hate crime, which never seemed to be in evidence.

It was not a discussion about legal strategy in the state of Florida, though that was absolutely pertinent to the outcome.  Yes, they should have gone for manslaughter, etc etc.  But this is legal strategy, not the intuition about what justice would actually mean, or the sense that it can be attained.

It was partially about gun law, and alluded to Stand Your Ground.  Though SYG played no part in the trial, it would have been impossible to have the story play out the way it did without some expectation that killing an unarmed teenager could play out without consequence.  So the SYG philosophy was an ongoing, if off-camera, presence in these discussions.  SYG was the context, but not the content.

Back to Lane and those damn kids on the bus.

I find the attempt to force a connection to be, well, kind of racist.  It’s not enough that there are black people still committing crimes, and sometimes they will even kill white people (statistically far, far more infrequently than other blacks, of course).  But that’s not really any kind of commonality.

The kids on the bus stated it plainly: the beating was retaliation because the victim turned them into their teachers as drug dealers.  Not sure we can’t still squeeze some racial motive in here, but as far as reasons go, this one is as old as the hills.

As far as the thrill-kill goes, if we take the killers at their word, they were bored and wanted to kill someone.  The fact that the someone turned out to be white may well have just been his bad luck, not a specific filtering criteria they were using.   If race does turn out to be a factor, a comparison to the James Byrd Jr. case in Jasper, Texas would be more apt.  Byrd was  dragged to his death behind a truck by avowed white supremacists whose intent was to kill him for the crime of Walking Down the Road While Black.

In the Trayvon Martin case race was the detail that most believed enabled overzealous profiling by Zimmerman and less-than-vigorous law enforcement response on behalf of Martin, but few people believe that Zimmerman left the house with the intent to kill any given black teen, or anyone in particular.  At this point in the discussion, most believe Zimmerman to be a bumbling jackass who made a cascade of bad decisions leading to a predictably tragic outcome– and who was insulated from the full force of the consequences due to the race of his victim.

Another reason we see no connection is because in both the FL Bus and the Lane killing, law-enforcement acted promptly, and there is the total expectation that the guilty parties will be punished– indeed, the ‘try them as adults’ crowd should be ginning up around the Lane case right about now.  Nowhere do we see the complaint that the wheels of justice are not turning when they should. Oh, there’s gonna be a hangin’. We’re just  discussing types of rope.

Likewise, in neither case was the victim left unspoken for, as Martin was.  Indeed, sympathy for Zimmerman ran so strong that Martin was almost immediately vilified in the right-wing media and made to look like a criminal, overlooking the fact that he was still considered innocent, indeed was never on trial.  Or, as one writer so elegantly put, that “only in America could he be put on trial for his own murder.”  This is the type of historical moment that will summon up an Al Sharpton or a Jesse Jackson.

Whereas in the Christopher Lane case, they will be put on trial for the murder of someone else, for which they were caught, and for which they will go to jail.  No further amplification is needed– if race is indeed a factor, the prosecution can and should seek hate crime status.  Everyone is pretty well agreed on this.

Really, there is no connection.

Sandy Hook, Months Later.

All of us have recently watched the outpouring of sentiment in regards to the massacre of unarmed children at Sandy Hook elementary in Connecticut.  For reasons that should be tiringly obvious, the standard actors have been marched onto the stage in order to trumpet some despairingly familiar refrains.  For reasons I cannot readily identify, I’ve been moved to respond this time, despite the fact that this blog has been quiet on basically every other issue.  As a parent, and as a thinking human being, this one seems like a softball.

After all the body counts have been taken, after all the reactionary rhetoric on both sides has been exhausted, it seems agreed upon that inactivity is an unacceptable response.  The most important question, the one that should guide all our thinking is, what to do?  What is our strategy?  Specifically: what do we want to achieve?

In my professional career, I have rarely embarked on any long-term or large-scale project without a clear and concise answer to that question, as well as the implied followup, “and how will we measure our success?”  Since the pundits seem unable to answer this question and the entrenched interests are incapable, I’d volunteer an answer to this one right off the bat.  Our objective is to reduce the number of incidents of preventable gun deaths overall.

This statement should be uncontroversial, and it is worded quite specifically.  If you don’t agree, there isn’t going to be much common ground south of here.  Notice the characteristics of this statement:

1. We say reduce, not ‘end.’  We say this because we are working inside reality. While a 100% success rate would be wonderful, let’s just call that good news if it happens and continue to target realistic, reality-based improvements.

S2. We don’t say massacres, crime, threats, or accidents. We are keeping it to the simple and easily tracked death metric, which are reported more effectively than almost any other category.  Injuries are also ideal, if the tracking is there.

S3. The word preventable is almost redundant– are there any incidents that are not preventable?  But this also underscores the intention that is baked into the philosophy: we believe that there is a preventative aspect to gun violence and that it is appropriate to include preventative measures in the solutions considered.  We are not talking simply about how we choose to react to incidents.  Our objective includes avoiding incidents altogether.

S4. We say overall — including whatever form this violence may take, be it gangs, domestic violence, household accidents, rampage killings and so on.  Some are scarier than others.  We’re taking them all on.

I also offer a series of important assumptions, hopefully these are obvious:

A1. We know that we live under the second amendment, and that we are talking about real (if not wholly agreed-upon in their specifics) Constitutional rights.  Consequently, we assume that they are largely irrevocable.  However, we also understand and accept that the Constitution is considered a living document, not inviolable scripture, and is designed for amendment and interpretation.  So while any discussion of rights-modification is to be avoided, the territory is not Holy Ground.  This is not an opinion.  This is a matter of the constitution’s design.

A2. To a certain extent, the genie is already out of the bottle.  That is, we are not starting from a position of zero guns.  They are already out there, they are already someone’s property. The seizure of guns, despite what the cranks tell you Obama’s big plan is, is probably impractical politically.  Again, we’re basing this on the real world.  Any solution needs to acknowledge this.

Agreed? Great.  So what do we do?

It would seem that the first most obvious thing to do is commission serious investigation and research into gun safety, from credible, non-partisan sources.  What are the sources of injury?  Of death?  This has not happened.  More to the point, it has been aborted by the gun lobby, who (no doubt) correctly foresee real commercial implications to any possible findings.  So the first thing to do is demand this get research re-implemented.

But frankly, this response would strike me as the typical cowardly bullshit from the media that has us unable to recognize a fact when it’s staring us in the face, and lays us up against a typical hard-right avoidance tactic that we’re all a little tired of, having seen this applied to the case of global warming, congressional intransigence, etc.  That is: find counterarguments or extremes, regardless of how flimsy, use these counterarguments to sow doubt by citing a lack of consensus, demand further research, diffuse counterarguments with accusations of impartiality.

More tersely, say there is no global warming, or that it’s not proven to be caused by manmade factors, or that there is still a debate or lack of consensus in the scientific community.  The fact is there, and the fact that will be borne out here, is that there is consensus, specific research has already been performed, the facts are in, and they are not ambiguous.

In the meantime, while we wait for the results of those studies to come back, we have to live with this? What will inaction look like?

I think we all know.

Top 15 Rules for Modern Warfare 3 Multiplayer

Call of Duty: Modern Warfare 3 - MultiplayerFull disclosure: I SUCK AT THIS GAME.  However, recently I’ve begun to improve at a, er, clip– all by following these tips, and I wish someone had calmly explained all this when I started, because these are the basics, the fundamentals. Which means you get nowhere if you aren’t following them.  Moreover, these tips really do work for any multiplayer first-person shooter, excepting the specifics around kit selection and specific weapons.

This advice only applies to ‘hardcore’ mode.  Hardcore mode basically means it is much more likely that any direct hit will kill or seriously would you.   Non-hardcore mode is, in my opinion, a noisy mess, and it takes three times the number of bullets to bring someone down.  This ruins a lot of the subtleties of the available weapon selection, and some weapons, such as pistols, don’t even work.  By contrast, hardcore mode is much more interesting.

Anyways on to the rules.

1.  Two words: Sight Lines.  IRL we have a thing called peripheral vision, which allows us to see simultaneosuly in front of us, to our left and right.  In a first-person shooter, you can see  in front of you, period.  This means you will get shot, regularly, by someone you can’t see from your left, right, or behind you.  The thing to do here is extremely simple: keep moving.  When you do stop, make in in a place where you have the maximum number of directions visible to you and the maximum number blocked to your enemy.  Corners are essentially ideal, but everyone is always looking there.  This strategy of moving from cover to cover will get you called a camper, which is what players call someone who doesn’t move.  You are moving from cover to cover, not camping, sprinting.

2.  Watch your back.  The only way to protect your back is to run or to have it against a wall.  See above.

3.  Be Still.  Crouch.  If you are not crouched, it’s because you are running.  To put it another way, you should be CROUCHED AT ALL TIMES.  Learn to be still when you are not explicitly doing something, because you can always see someone moving, no matter how far away threy are, and the sound quality of the game is excellent as far as hearing people running nearby.  Conversely, someone still can creep right up on you.

4.  You should probably slow down.

5.  Use custom classes to support your strategy of play.  You should have a favorite weapon and sidearm that you level-up with most rapidly, and set them aside in a class you can fall back to when things aren’t going your way.  Take note of challenges to level-up your weapons faster.  Focus on getting maximally good at one thing, then experiment around, like in college.

6.  Choose the right tools for the map.  Here are the general rules: Assault rifles work best on variable terrain with some close-quarter fighting and some distance fighting, and can do the work of a sniper rifle when outfitted with the right scope.  Sniper rifles are completely useless at anything but a medium to large distance, but outfit you with excellent camouflage. Shotguns and pistols work best up close, indoors or in confined spaces (alleyways and corridors).  Notice how the different shapes of the weapons obscure your view, and how quickly they can be drawn and reholstered.  Submachineguns and shotguns excel at putting a ton of lead in a small area very quickly, but shotguns also tend to wound on any but a direct hit.  Some sniper rifles and shotguns have the additional disadvantage of being pump-action or bolt-action, which can be unforgiving in a tense moment.

7.  Use traps.  Traps, like claymores and bouncing betties, do the killing for you when you aren’t even there.  Use them to up your numbers.  Augment them with advantages like Hardline Pro to get faster access to bigger and better weaponry that– you guessed it– does the killing for you.  You can be two places at once!  As you improve, learn to flush enemies into traps.  Also, don’t be afraid to pick them up and move them somewhere more effective.  And note that traps covered in smoke can’t be seen and are easily tripped.  Finally, traps, when ripped, make an audible sound– you can hear your own and your enemies’ traps when they are set off.  You can use this not only as a gauge of danger but also as crude radar– it will tell you where an enemy was– or is.

8.  Watch.  Observe your enemies’ style of play in-between matches (observer mode).  They’ll almost always show you a new place to hide, to stick a trap, or a better overall approach.  Also, it tells you where they are.

9.  If you are wondering if he saw you, he did.

10.  Grenades go where you don’t.  If there’s a bad guy in there, toss in some Semtex or a Frag.  This goes double for upstairs or downstairs areas.  Even non-lethal grenades (including, nay, especially, smoke) are almost magically effective at making an enemy flee his position.  Likewise, if you have time, they are excellent at covering your escape, especially smoke.  There is a caveat here: don’t throw them in front of you, or at an enemy who knows you are there or (this goes without saying) can see you.  You’ll still be pulling the pin out while he brings you down.

11.  Flank.  That means if the enemy sees you in one place, fall back and come around the other way, catching him off guard.  If you think this can be done inside of three seconds, you’d be shocked how often it works.  This does not work over large areas because you’ll be shot before you ever get there.

12.  Did I mention you were going too fast?  Seriously, slow down.

13.  You are most vulnerable right after you shoot someone.  Everyone heard it, the guy who was just about to shoot him saw the bullets come from somewhere, someone on the other side of the map saw the tracer fire, and two other guys just happened to be in the area anyway.  Fall back and go the other way, because you’re about to get shot.

14.  Stop holding down the trigger so hard.  If you have a problem with this, focus on one of the guns that do 3-round bursts.  If you can learn to pop off quick, small bursts manually, your accuracy will improve.

15.  Play a lot of Free-for-All first, to improve your skills and unlock weapons and equipment faster.  Your number of kills on team games will necessarily be smaller since a lot of other people will be involved, so free-for-all is the most efficient way to unlock new guns.